Table of Contents

Class BallSocketMotorConstraintComponent

Namespace
Stride.BepuPhysics.Constraints
Assembly
Stride.BepuPhysics.dll
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class BallSocketMotorConstraintComponent : TwoBodyConstraintComponent<BallSocketMotor>, IIdentifiable, ITwoBody, IMotor
Inheritance
object
ConstraintComponent<BallSocketMotor>
BallSocketMotorConstraintComponent
Implements
Inherited Members

Constructors

BallSocketMotorConstraintComponent()

public BallSocketMotorConstraintComponent()

Properties

LocalOffsetB

public Vector3 LocalOffsetB { get; set; }

Property Value

Vector3

MotorDamping

Mass-scaled damping constant, How rigid the constraint is.

public float MotorDamping { get; set; }

Property Value

float

Remarks

If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.

MotorMaximumForce

Maximum amount of force the motor can apply in one unit of time.

public float MotorMaximumForce { get; set; }

Property Value

float

TargetVelocityLocalA

public Vector3 TargetVelocityLocalA { get; set; }

Property Value

Vector3