Class BallSocketMotorConstraintComponent
- Namespace
- Stride.BepuPhysics.Constraints
- Assembly
- Stride.BepuPhysics.dll
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class BallSocketMotorConstraintComponent : TwoBodyConstraintComponent<BallSocketMotor>, IIdentifiable, ITwoBody, IMotor
- Inheritance
-
objectConstraintComponent<BallSocketMotor>TwoBodyConstraintComponent<BallSocketMotor>BallSocketMotorConstraintComponent
- Implements
- Inherited Members
Constructors
BallSocketMotorConstraintComponent()
public BallSocketMotorConstraintComponent()
Properties
LocalOffsetB
public Vector3 LocalOffsetB { get; set; }
Property Value
MotorDamping
Mass-scaled damping constant, How rigid the constraint is.
public float MotorDamping { get; set; }
Property Value
Remarks
If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.
MotorMaximumForce
Maximum amount of force the motor can apply in one unit of time.
public float MotorMaximumForce { get; set; }
Property Value
TargetVelocityLocalA
public Vector3 TargetVelocityLocalA { get; set; }