Table of Contents

Class LinearAxisMotorConstraintComponent

Namespace
Stride.BepuPhysics.Constraints
Assembly
Stride.BepuPhysics.dll
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class LinearAxisMotorConstraintComponent : TwoBodyConstraintComponent<LinearAxisMotor>, IIdentifiable, IMotor, IWithTwoLocalOffset, ITwoBody
Inheritance
object
ConstraintComponent<LinearAxisMotor>
LinearAxisMotorConstraintComponent
Implements
Inherited Members

Constructors

LinearAxisMotorConstraintComponent()

public LinearAxisMotorConstraintComponent()

Properties

LocalAxis

public Vector3 LocalAxis { get; set; }

Property Value

Vector3

LocalOffsetA

Offset from the center of body A to its attachment in A's local space.

public Vector3 LocalOffsetA { get; set; }

Property Value

Vector3

LocalOffsetB

Offset from the center of body B to its attachment in B's local space.

public Vector3 LocalOffsetB { get; set; }

Property Value

Vector3

MotorDamping

Mass-scaled damping constant, How rigid the constraint is.

public float MotorDamping { get; set; }

Property Value

float

Remarks

If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.

MotorMaximumForce

Maximum amount of force the motor can apply in one unit of time.

public float MotorMaximumForce { get; set; }

Property Value

float

TargetVelocity

public float TargetVelocity { get; set; }

Property Value

float