Table of Contents

Class OneBodyLinearMotorConstraintComponent

Namespace
Stride.BepuPhysics.Constraints
Assembly
Stride.BepuPhysics.dll
[DataContract]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class OneBodyLinearMotorConstraintComponent : OneBodyConstraintComponent<OneBodyLinearMotor>, IIdentifiable, IMotor, IOneBody
Inheritance
object
ConstraintComponent<OneBodyLinearMotor>
OneBodyConstraintComponent<OneBodyLinearMotor>
OneBodyLinearMotorConstraintComponent
Implements
Inherited Members

Constructors

OneBodyLinearMotorConstraintComponent()

public OneBodyLinearMotorConstraintComponent()

Properties

LocalOffset

public Vector3 LocalOffset { get; set; }

Property Value

Vector3

MotorDamping

Mass-scaled damping constant, How rigid the constraint is.

public float MotorDamping { get; set; }

Property Value

float

Remarks

If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.

MotorMaximumForce

Maximum amount of force the motor can apply in one unit of time.

public float MotorMaximumForce { get; set; }

Property Value

float

TargetVelocity

public Vector3 TargetVelocity { get; set; }

Property Value

Vector3