Class ConstraintComponent<T>
- Namespace
 - Stride.BepuPhysics.Constraints
 
- Assembly
 - Stride.BepuPhysics.dll
 
public abstract class ConstraintComponent<T> : ConstraintComponentBase, IIdentifiable where T : unmanaged, IConstraintDescription<T>
  Type Parameters
T
- Inheritance
 - 
      objectConstraintComponent<T>
 
- Implements
 
- Derived
 
- Inherited Members
 
Constructors
ConstraintComponent(int)
protected ConstraintComponent(int bodies)
  Parameters
bodiesint
Properties
Attached
Whether this constraint is in a valid state and actively constraining its targets.
public override bool Attached { get; }
  Property Value
Remarks
May not be attached if it is not in a scene, when not Enabled, when any of its target is null, not in a scene or in a different simulation
Methods
BodiesChanged()
protected override void BodiesChanged()