Interface IMotor
- Namespace
 - Stride.BepuPhysics.Constraints
 
- Assembly
 - Stride.BepuPhysics.dll
 
Motors try to reach a given relative velocity between the connected bodies
public interface IMotor
  Properties
MotorDamping
Mass-scaled damping constant, How rigid the constraint is.
float MotorDamping { get; set; }
  Property Value
Remarks
If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.
MotorMaximumForce
Maximum amount of force the motor can apply in one unit of time.
float MotorMaximumForce { get; set; }
  Property Value
MotorSoftness
Gets or sets how soft the constraint is. Values range from 0 to infinity. Softness is inverse damping; 0 is perfectly rigid, 1 is very soft, float.MaxValue is effectively nonexistent.
float MotorSoftness { get; set; }