Interface ICollider
- Namespace
 - Stride.BepuPhysics.Definitions.Colliders
 
- Assembly
 - Stride.BepuPhysics.dll
 
public interface ICollider
  Properties
Transforms
int Transforms { get; }
  Property Value
Methods
GetLocalTransforms(CollidableComponent, Span<ShapeTransform>)
Fills in a span to transform AppendModel(List<BasicMeshBuffers>, ShapeCacheSystem, out object) from their neutral transform into the one specified by its collidable.
void GetLocalTransforms(CollidableComponent collidable, Span<ShapeTransform> transforms)
  Parameters
collidableCollidableComponenttransformsSpan<ShapeTransform>
Remarks
You must still transform this further into worldspace by using the world position and rotation the collidable's entity.