Namespace Stride.Core.Assets
Classes
- Asset
Base class for Asset.
- AssetAliasAttribute
Associates a type name used in YAML content.
- AssetCloner
Allows to clone an asset or values stored in an asset.
- AssetComposite
Base class for an asset that supports inheritance by composition.
- AssetCompositeHierarchyData<TAssetPartDesign, TAssetPart>
A class containing the information of a hierarchy of asset parts contained in an AssetCompositeHierarchy<TAssetPartDesign, TAssetPart>.
- AssetCompositeHierarchyExtensions
Extension methods for AssetCompositeHierarchy<TAssetPartDesign, TAssetPart> and AssetCompositeHierarchyData<TAssetPartDesign, TAssetPart>
- AssetContentTypeAttribute
Describes which runtime-type, loadable through the ContentManager, corresponds to the associated asset type.
- AssetDescriptionAttribute
Associates meta-information to a particular Asset.
- AssetException
An AssetException.
- AssetFactory<T>
A base implementation of the IAssetFactory<T> interface.
- AssetFileSerializer
Main entry point for serializing/deserializing Asset.
- AssetFolder
A location relative to a package from where assets will be loaded
- AssetFolderCollection
A collection of AssetFolder
- AssetFormatVersionAttribute
Describes what format version this asset currently uses, for asset upgrading.
- AssetHash
Helper to compute a stable hash from an asset including all meta informations (ids, overrides).
- AssetImporterParameters
Parameters used by Import(UFile, AssetImporterParameters)
- AssetMigration
Helper for migrating asset to newer versions.
- AssetMigrationContext
Context used by IAssetUpgrader.
- AssetReference
An asset reference.
- AssetReferenceDataSerializer
Serializer for AssetReference.
- AssetReferenceExtensions
Extension methods for AssetReference
- AssetRegistry
A registry for various content associated with assets.
- AssetSelector
An asset selector
- AssetTracker
Base class for tracking assets and executing an action on each change.
- AssetUpgraderAttribute
Describes which upgrader type to use to upgrade an asset, depending on this current version number.
- AssetWithSource
An asset that references a source file used during the compilation of the asset.
- Bundle
Description of an asset bundle.
- BundleCollection
A collection of bundles.
- CollectionIdGenerator
A visitor that will generate a CollectionItemIdentifiers collection for each collection or dictionary of the visited object, and attach it to the related collection.
- DefaultAssetFactory<T>
An implementation of the AssetFactory<T> class that uses the default public parameterless constructor of the associated asset type.
- DirectoryHelper
Helper class that contains methods to retrieve and manipulate SDK locations.
- EmptyAssetUpgrader
Empty asset upgrader (useful when we want to bump version without changing anything).
- FileUtility
File Utilities methods.
- Package
A package managing assets.
- PackageAssetCollection
A collection of AssetItem that contains only absolute location without any drive information. This class cannot be inherited.
- PackageCollection
A collection of Package.
- PackageDependency
A reference to a package either internal (directly to a Package inside the same solution) or external (to a package distributed on the store).
- PackageDependencyCollection
A collection of PackageDependency.
- PackageExtensions
Extensions for Package
- PackageLoadParameters
Parameters used for loading a package.
- PackageLoadedAssembly
Represents an assembly that is loaded at runtime by the package.
- PackageLoadingAssetFile
Represents an asset before being loaded. Used mostly for asset upgrading.
- PackageMeta
Metadata for a Package accessible from PackageMeta.
- PackageReferenceBase
Common class used by PackageDependency.
- PackageSession
A session for editing a package.
- PackageSessionExtensions
Extension methods for PackageSession.
- PackageSessionProfilingKeys
Keys used for profiling the game class.
- PackageSessionPublicHelper
Helper class to load/save a VisualStudio solution.
- PackageSessionResult
Result returned when loading a session using Load(string, PackageLoadParameters)
- PackageStore
Manage packages locally installed and accessible on the store.
- PackageUpgrader
Offers a way for package to upgrade dependent packages. For example, if you write package A and Game1 depends on it, you might want to offer a new version of package A that would automatically perform some upgrades on Game1.
- PackageUpgraderAttribute
Attribute that describes what a package upgrader can do.
- PackageUserSettings
A class representing the user settings related to a Package. These settings are stored in a .user file along the package file.
- ProjectReference
A reference to a Visual Studio project that is part of a Package
- PropertyCollection
A collection of properties.
- RawAsset
A raw asset, an asset that is imported as-is.
- SolutionConfiguration
A solution configuration used by SolutionPlatform
- SolutionConfigurationCollection
A collection of SolutionConfiguration
- SolutionPlatform
Defines a solution platform.
- SolutionPlatformCollection
A collection of SolutionPlatform.
- SolutionPlatformPart
Class SolutionAlternativePlatform.
- SolutionPlatformPartCollection
A collection of SolutionPlatformPart
- SolutionPlatformTemplate
Defines a custom project template for a SolutionPlatform.
- SourceCodeAsset
Class SourceCodeAsset.
- SourceFileMemberAttribute
An attribute indicating whether a member of an asset represents the path to a source file for this asset.
- SupportedProgrammingLanguage
Represents a programming language supported by the system.
- SupportedProgrammingLanguages
Provides a list of programming languages supported by the system.
- TagCollection
A collection of tags.
- TemplateFolder
Describes a template folder.
- UPathAttribute
Specifies how to normalize a UPath stored in a class after loading/saving an asset.
- UnloadableObjectRemover
Removes objects implementing 'IYamlProxy' from the object.
Structs
- AssetMember
Represents a member of an asset.
- AssetPart
A part asset contained by an asset that is IAssetComposite.
Interfaces
- IAssetComposite
An interface that defines the composition declared by an asset inheriting from another asset.
- IAssetFactory<T>
An interface that represents an asset factory.
- IAssetImporter
Imports a raw asset into the asset system.
- IAssetPartDesign
An interface representing a design-time part in an AssetComposite.
- IAssetPartDesign<TAssetPart>
An interface representing a design-time part in an AssetComposite.
- IFileSynchronizable
Identify an object that is associated with an anchor file on the disk where all the Stride.Core.IO.UPath members of this instance are relative to the FullPath of this instance.
- IProjectAsset
An asset that is stored in a project file (such as .csproj).
- IProjectFileGeneratorAsset
An asset that generates another file.
Enums
- AssetClonerFlags
Flags used by AssetCloner
- OverrideUpgraderHint
Defines a context for overrides when upgrading an asset.
- PackageUpgradeRequestedAnswer
An enum representing the user answer to a package upgrade request.
- ProjectType
Type of the project.
- SearchDirection
A direction to search for files in directories
- UPathRelativeTo
Enum UPathRelativeTo
Delegates
- DirtyFlagChangedDelegate<T>
A delegate used for events raised when the dirty flag of an object has changed