Enum EffectCompilationMode
Defines how CreateEffectCompiler(IVirtualFileProvider, EffectSystem, string, EffectCompilationMode, bool, TaskSchedulerSelector, DatabaseFileProvider) tries to create compiler.
[Flags]
public enum EffectCompilationMode
Fields
Local = 1
Effects can only be compiled in process (if possible). Stride.Shaders.Compiler.EffectCompiler will be used.
LocalOrRemote = Local | Remote
Effects can be compiled either in process (if possible) or over network otherwise.
None = 0
Effects can't be compiled. NullEffectCompiler will be used.
Remote = 2
Effects can only be compiled over network. RemoteEffectCompiler will be used.