Class SpawnerPerFrame
A particle spawner which continuously spawns particles. Number of particles to be spawned is given in seconds.
[DataContract("SpawnerPerFrame")]
[Display("Per frame", null)]
public sealed class SpawnerPerFrame : ParticleSpawner
- Inheritance
-
SpawnerPerFrame
- Inherited Members
Constructors
SpawnerPerFrame()
Default constructor
public SpawnerPerFrame()
Properties
Framerate
The maximum framerate you expect your game to achieve. It is only used for maximum particles estimation, not for actual spawning rate
[DataMember(45)]
[Display("Framerate", null)]
public float Framerate { get; set; }
Property Value
SpawnCount
The amount of particles this spawner will emit each frame
[DataMember(40)]
[Display("Particles/frame", null)]
public float SpawnCount { get; set; }
Property Value
Methods
GetMaxParticlesPerSecond()
Get the maximum number of particles this spawner can emit in one second
public override int GetMaxParticlesPerSecond()
Returns
- int
Peak particles per second
SpawnNew(float, ParticleEmitter)
This method will be called form the emitter when it needs to poll how many particles to spawn (usually once per frame)
public override void SpawnNew(float dt, ParticleEmitter emitter)
Parameters
dt
floatTime it has past since the last update (in seconds)
emitter
ParticleEmitterParent emitter in which new particles should be emitter