Class BackgroundRenderFeature
- Namespace
- Stride.Rendering.Background
- Assembly
- Stride.Rendering.dll
public class BackgroundRenderFeature : RootRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable
- Inheritance
-
BackgroundRenderFeature
- Implements
- Inherited Members
- Extension Methods
Constructors
BackgroundRenderFeature()
public BackgroundRenderFeature()
Properties
SupportedRenderObjectType
Gets the type of render object supported by this RootRenderFeature.
public override Type SupportedRenderObjectType { get; }
Property Value
Methods
Draw(RenderDrawContext, RenderView, RenderViewStage, int, int)
Performs GPU updates and/or draw.
public override void Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage, int startIndex, int endIndex)
Parameters
context
RenderDrawContextrenderView
RenderViewrenderViewStage
RenderViewStagestartIndex
intendIndex
int
InitializeCore()
Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)
protected override void InitializeCore()
Prepare(RenderDrawContext)
Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.
public override void Prepare(RenderDrawContext context)
Parameters
context
RenderDrawContext