Table of Contents

Enum SamplingPattern

Namespace
Stride.Rendering.Images
Assembly
Stride.Rendering.dll

How samples are fetched from the source texture when scaling

public enum SamplingPattern

Fields

Expanded = 0

tilted pyramid gather, 9 taps, weights inverse to distance to center. (inspired by "Next Generation Post Processing in Call of Duty Advanced Warfare")

Linear = 1

simple unique sampling at the center (the hardware sampler creates the 4 neighbor gathering).