Class LightClusteredPointSpotGroupRenderer
Light renderer for clustered shading.
public class LightClusteredPointSpotGroupRenderer : LightGroupRendererBase
- Inheritance
-
LightClusteredPointSpotGroupRenderer
- Inherited Members
Remarks
Due to the fact that it handles both Point and Spot with a single logic, it doesn't fit perfectly the current logic of one "direct light groups" per renderer.
Properties
LightTypes
public override Type[] LightTypes { get; }
Property Value
- Type[]
Methods
Initialize(RenderContext)
public override void Initialize(RenderContext context)
Parameters
context
RenderContext
PrepareResources(RenderDrawContext)
public override void PrepareResources(RenderDrawContext drawContext)
Parameters
drawContext
RenderDrawContext
ProcessLights(ProcessLightsParameters)
public override void ProcessLights(LightGroupRendererBase.ProcessLightsParameters parameters)
Parameters
parameters
LightGroupRendererBase.ProcessLightsParameters
Reset()
public override void Reset()
SetViews(FastList<RenderView>)
public override void SetViews(FastList<RenderView> views)
Parameters
views
FastList<RenderView>
Unload()
public override void Unload()
UpdateShaderPermutationEntry(LightShaderPermutationEntry)
public override void UpdateShaderPermutationEntry(ForwardLightingRenderFeature.LightShaderPermutationEntry shaderEntry)