Table of Contents

Enum LightPointShadowMapType

Namespace
Stride.Rendering.Lights
Assembly
Stride.Rendering.dll

Possible types of shadow mapping for point lights

[DataContract]
public enum LightPointShadowMapType

Fields

CubeMap = 1

Renders the scene to 6 faces of a cube, provides more stable shadow maps with the tradoff of having to render the scene 6 times

DualParaboloid = 0

Renders the scene only twice to 2 hemisphere textures, might look distorted or generate artifacts with low-poly shadow casters