Enum LightPointShadowMapType
Possible types of shadow mapping for point lights
[DataContract]
public enum LightPointShadowMapType
Fields
CubeMap = 1
Renders the scene to 6 faces of a cube, provides more stable shadow maps with the tradoff of having to render the scene 6 times
DualParaboloid = 0
Renders the scene only twice to 2 hemisphere textures, might look distorted or generate artifacts with low-poly shadow casters