Class SubsurfaceScatteringRenderFeature
Custom render feature, that prepares constants needed by SubsurfaceScatteringBlurEffect.
public class SubsurfaceScatteringRenderFeature : SubRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable
- Inheritance
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SubsurfaceScatteringRenderFeature
- Implements
- Inherited Members
- Extension Methods
Properties
DeduplicateMaterialParameters
Turns material parameter deduplication on or off.
[DataMember(20)]
[Display("Deduplicate material parameters", null)]
public bool DeduplicateMaterialParameters { get; set; }
Property Value
SubsurfaceScatteringBlurEffect
[DataMember(10)]
[Display("SubsurfaceScatteringBlurEffect", null)]
public SubsurfaceScatteringBlur SubsurfaceScatteringBlurEffect { get; set; }
Property Value
Methods
InitializeCore()
Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning)
protected override void InitializeCore()
Prepare(RenderDrawContext)
Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.
public override void Prepare(RenderDrawContext context)
Parameters
context
RenderDrawContext