Enum SubsurfaceScatteringBlur.RenderMode
- Namespace
- Stride.Rendering.SubsurfaceScattering
- Assembly
- Stride.Rendering.dll
Changes the render mode of the post-process for debugging purposes.
public enum SubsurfaceScatteringBlur.RenderMode
Fields
[Display("Default", null)] Default = 0
Renders the scene as usual.
[Display("Show material index", null)] ShowMaterialIndex = 2
Shows the material index of scattering objects as a color.
[Display("Show scattering objects", null)] ShowScatteringObjects = 1
Shows all scattering objects in white and all other objects in black.
[Display("Show scattering width", null)] ShowScatteringWidth = 3
Shows the width of the scattering kernel as a brightness value (High values will be wrapped around). Use this to debug if each material gets its own scattering width and doesn't fluctuate.