Namespace Stride.Particles.Initializers
Classes
- InitialColorParent
 The InitialColorParent is an initializer which sets the particle's initial color based on a followed (parent) particle's color
- InitialDefaultFields
 This initializer sets each field to its default value in case a custom initializer is not present.
- InitialDirectionSeed
 Initializer which sets the initial velocity for particles based on RandomSeed information
- InitialOrderParent
 The InitialOrderParent is an initializer which sets the particle's spawn order based on a followed (parent) particle's order
- InitialPositionArc
 The InitialPositionArc is an initializer which sets the particle's initial position along a line or an arc
- InitialPositionParent
 The InitialPositionParent is an initializer which sets the particle's initial position at the time of spawning
- InitialPositionSeed
 The InitialPositionSeed is an initializer which sets the particle's initial position at the time of spawning
- InitialRotationSeed
 The InitialRotationSeed is an initializer which sets the particle's rotation around the Z axis in clip space (camera-facing)
- InitialSizeParent
 The InitialSizeParent is an initializer which sets the particle's size based on a followed (parent) particle's size
- InitialSpawnOrder
 The InitialSpawnOrder is an initializer which assigns all particles an increasing number based on the order of their spawning
- InitialSpawnOrderGroup
 The InitialSpawnOrderGroup is an initializer which assigns all particles an increasing number based on the order of their spawning while keeping all particles spawned in the same frame in a separate spawn group (this is important for ribbons)
- InitialVelocityParent
 The InitialVelocityParent is an initializer which sets the particle's velocity based on a followed (parent) particle's velocity
- InitialVelocitySeed
 Initializer which sets the initial velocity for particles based on RandomSeed information
- ParticleChildInitializer
 Base class for initializers which reference a parent particle emitter
- SpawnOrderConst
 Spawn order can be additionally subdivided in groups