Enum TextureCoordinatePolicy
- Namespace
- Stride.Particles.ShapeBuilders
- Assembly
- Stride.Particles.dll
Specifies how texture coordinates should be assigned to the ribbonized mesh.
[DataContract("TextureCoordinatePolicy")]
[Display("Tex Coordinates", null)]
public enum TextureCoordinatePolicy
Fields
AsIs = 0
AsIs will assign a (0, 0, 1, 1) quad to each segment along the ribbon.
DistanceBased = 2
DistanceBased will assign a (0, 0, 1, Length) quad stretched over the entire ribbon, where Length is the actual length of the ribbon.
Stretched = 1
Stretched will assign a (0, 0, 1, X) quad stretched over the entire ribbon, where X is user-defined.