Class ComputeFloat4
- Namespace
- Stride.Rendering.Materials.ComputeColors
- Assembly
- Stride.Rendering.dll
[DataContract("ComputeFloat4")]
[Display("Float4", null)]
public class ComputeFloat4 : ComputeValueBase<Vector4>, IComputeColor, IComputeNode
- Inheritance
-
ComputeFloat4
- Implements
- Inherited Members
Constructors
ComputeFloat4()
Initializes a new instance of the ComputeFloat4 class.
public ComputeFloat4()
ComputeFloat4(Vector4)
Initializes a new instance of the ComputeFloat4 class.
public ComputeFloat4(Vector4 value)
Parameters
value
Vector4The value.
Properties
HasChanged
Indicates if the IComputeColor has changed since the last time it was checked, which might require recompilation of the shader mixins. Once polled, it will reset all cached states and revert to false until other changes have been triggered.
public bool HasChanged { get; }
Property Value
Methods
GenerateShaderSource(ShaderGeneratorContext, MaterialComputeColorKeys)
Generates the shader source equivalent for this node
public override ShaderSource GenerateShaderSource(ShaderGeneratorContext context, MaterialComputeColorKeys baseKeys)
Parameters
context
ShaderGeneratorContextbaseKeys
MaterialComputeColorKeys
Returns
- ShaderSource
ShaderSource.
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.