Class MaterialClearCoatFeature
[DataContract("MaterialClearCoatFeature")]
[Display("Clear coat", null)]
[CategoryOrder(5, "Base paint")]
[CategoryOrder(10, "Metal flakes")]
[CategoryOrder(15, "Clear coat")]
public class MaterialClearCoatFeature : MaterialFeature, IMaterialClearCoatFeature, IMaterialFeature, IMaterialShaderGenerator
- Inheritance
-
MaterialClearCoatFeature
- Implements
- Inherited Members
Constructors
MaterialClearCoatFeature()
public MaterialClearCoatFeature()
Properties
BasePaintDiffuseMap
Gets or sets the base paint layer diffuse map.
[DataMember(110)]
[Display("Base paint diffuse map", "Base paint")]
public IComputeColor BasePaintDiffuseMap { get; set; }
Property Value
- IComputeColor
The diffuse map.
BasePaintGlossinessInvert
Gets or sets a value indicating whether the BasePaintGlossinessMap is invert.
[DataMember(130)]
[Display("Invert gloss", "Base paint")]
public bool BasePaintGlossinessInvert { get; set; }
Property Value
- bool
true
if invert; otherwise,false
.
BasePaintGlossinessMap
Gets or sets the base paint smoothness map.
[DataMember(120)]
[Display("Base paint gloss map", "Base paint")]
[DataMemberRange(0, 1, 0.01, 0.1, 3)]
public IComputeScalar BasePaintGlossinessMap { get; set; }
Property Value
- IComputeScalar
The smoothness map.
ClearCoatGlossinessInvert
Gets or sets a value indicating whether the ClearCoatGlossinessMap is invert.
[DataMember(220)]
[Display("Invert gloss", "Clear coat")]
public bool ClearCoatGlossinessInvert { get; set; }
Property Value
- bool
true
if invert; otherwise,false
.
ClearCoatGlossinessMap
Gets or sets the clear coat smoothness map.
[DataMember(210)]
[Display("Clear coat gloss map", "Clear coat")]
[DataMemberRange(0, 1, 0.01, 0.1, 3)]
public IComputeScalar ClearCoatGlossinessMap { get; set; }
Property Value
- IComputeScalar
The smoothness map.
ClearCoatMetalnessMap
Gets or sets the clear coat metalness map.
[DataMember(230)]
[Display("Clear coat metalness map", "Clear coat")]
[DataMemberRange(0, 1, 0.01, 0.1, 3)]
public IComputeScalar ClearCoatMetalnessMap { get; set; }
Property Value
LODDistance
Gets or sets the distance at which the base paint layer should transition to the metal flakes layer.
[DataMember(100)]
[Display("Layer transition distance", null)]
[DataMemberRange(0.001, 2, 0.01, 0.1, 3)]
public IComputeScalar LODDistance { get; set; }
Property Value
- IComputeScalar
The transition distance.
MetalFlakesDiffuseMap
Gets or sets the metal flakes diffuse map.
[DataMember(140)]
[Display("Metal flake diffuse map", "Metal flakes")]
public IComputeColor MetalFlakesDiffuseMap { get; set; }
Property Value
- IComputeColor
The diffuse map.
MetalFlakesGlossinessInvert
Gets or sets a value indicating whether this MetalFlakesGlossinessMap is invert.
[DataMember(160)]
[Display("Invert gloss", "Metal flakes")]
public bool MetalFlakesGlossinessInvert { get; set; }
Property Value
- bool
true
if invert; otherwise,false
.
MetalFlakesGlossinessMap
Gets or sets the metal flakes smoothness map.
[DataMember(150)]
[Display("Metal flake gloss map", "Metal flakes")]
[DataMemberRange(0, 1, 0.01, 0.1, 3)]
public IComputeScalar MetalFlakesGlossinessMap { get; set; }
Property Value
- IComputeScalar
The smoothness map.
MetalFlakesMetalnessMap
Gets or sets the metal flakes metalness map.
[DataMember(170)]
[Display("Metal flake metalness map", "Metal flakes")]
[DataMemberRange(0, 1, 0.01, 0.1, 3)]
public IComputeScalar MetalFlakesMetalnessMap { get; set; }
Property Value
MetalFlakesNormalMap
Gets or sets the normal map used for the metal flakes layer.
[DataMember(180)]
[Display("Metal flake normal map", "Metal flakes")]
public IComputeColor MetalFlakesNormalMap { get; set; }
Property Value
- IComputeColor
The normal map.
MetalFlakesScaleAndBias
Gets or sets a value indicating whether to scale by (2,2) and offset by (-1,-1) the normal map.
[DataMember(190)]
[Display("Scale and offset", "Metal flakes")]
public bool MetalFlakesScaleAndBias { get; set; }
Property Value
- bool
true
if scale and offset this normal map; otherwise,false
.
MetalFlakeslIsXYNormal
Gets or sets a value indicating whether the normal is only stored in XY components and Z is assumed to be sqrt(1 - xx - yy).
[DataMember(200)]
[Display("Reconstruct Z", "Metal flakes")]
public bool MetalFlakeslIsXYNormal { get; set; }
Property Value
- bool
true
if this instance is xy normal; otherwise,false
.
OrangePeelIsXYNormal
Gets or sets a value indicating whether the normal is only stored in XY components and Z is assumed to be sqrt(1 - xx - yy).
[DataMember(260)]
[Display("Reconstruct Z", "Clear coat")]
public bool OrangePeelIsXYNormal { get; set; }
Property Value
- bool
true
if this instance is xy normal; otherwise,false
.
OrangePeelNormalMap
Gets or sets the normal map used for the clear coat layer.
[DataMember(240)]
[Display("Orange peel normal map", "Clear coat")]
public IComputeColor OrangePeelNormalMap { get; set; }
Property Value
- IComputeColor
The normal map.
OrangePeelScaleAndBias
Gets or sets a value indicating whether to scale by (2,2) and offset by (-1,-1) the normal map.
[DataMember(250)]
[Display("Scale and offset", "Clear coat")]
public bool OrangePeelScaleAndBias { get; set; }
Property Value
- bool
true
if scale and offset this normal map; otherwise,false
.
Methods
GenerateShader(MaterialGeneratorContext)
Generates the shader for the feature.
public override void GenerateShader(MaterialGeneratorContext context)
Parameters
context
MaterialGeneratorContextThe context.
MultipassGeneration(MaterialGeneratorContext)
Called during prepass, used to enumerate extra passes.
public override void MultipassGeneration(MaterialGeneratorContext context)
Parameters
context
MaterialGeneratorContextThe context.