Class MaterialHairLightAttenuationFunctionDirectional
Applies light attenuation with configurable hardness.
[DataContract("MaterialHairLightAttenuationFunctionDirectional")]
[Display("Directional", null)]
public class MaterialHairLightAttenuationFunctionDirectional : IMaterialHairLightAttenuationFunction
- Inheritance
-
MaterialHairLightAttenuationFunctionDirectional
- Implements
Properties
BoundaryShift
The interpolation factor used for shifting the boundary between lit and unlit areas.
[DataMember(20)]
[DataMemberRange(0, 0.5, 0.01, 0.1, 2)]
[Display("Shadow boundary shift", null)]
public float BoundaryShift { get; set; }
Property Value
Hardness
Defines the exponent used in the shader.
[DataMember(10)]
[DataMemberRange(0.01, 64, 0.01, 1, 2)]
[Display("Hardness", null)]
public float Hardness { get; set; }
Property Value
SelectedNormalMode
The normals to use for the light attenuation computation.
[DataMember(20)]
[Display("Normals to use", null)]
public MaterialHairLightAttenuationFunctionDirectional.NormalMode SelectedNormalMode { get; set; }
Property Value
Methods
Equals(object)
Determines whether the specified object is equal to the current object.
public override bool Equals(object obj)
Parameters
obj
objectThe object to compare with the current object.
Returns
Generate(MaterialGeneratorContext)
Generates the shader class source used for the shader composition.
public ShaderSource Generate(MaterialGeneratorContext context)
Parameters
context
MaterialGeneratorContext
Returns
- ShaderSource
ShaderSource.
GetHashCode()
Serves as the default hash function.
public override int GetHashCode()
Returns
- int
A hash code for the current object.