Class MaterialNormalMapFeature
The normal map for a surface material feature.
[DataContract("MaterialNormalMapFeature")]
[Display("Normal Map", null)]
public class MaterialNormalMapFeature : MaterialFeature, IMaterialSurfaceFeature, IMaterialFeature, IMaterialShaderGenerator, IMaterialStreamProvider
- Inheritance
-
MaterialNormalMapFeature
- Implements
- Inherited Members
Constructors
MaterialNormalMapFeature()
Initializes a new instance of the MaterialNormalMapFeature class.
public MaterialNormalMapFeature()
MaterialNormalMapFeature(IComputeColor)
Initializes a new instance of the MaterialNormalMapFeature class.
public MaterialNormalMapFeature(IComputeColor normalMap)
Parameters
normalMap
IComputeColorThe normal map.
Fields
DefaultNormalColor
public static readonly Color DefaultNormalColor
Field Value
Properties
IsXYNormal
Gets or sets a value indicating whether the normal is only stored in XY components and Z is assumed to be sqrt(1 - xx - yy).
[DataMember(30)]
[Display("Reconstruct Z", null)]
public bool IsXYNormal { get; set; }
Property Value
- bool
true
if this instance is xy normal; otherwise,false
.
NormalMap
Gets or sets the normal map.
[DataMember(10)]
[Display("Normal Map", null)]
public IComputeColor NormalMap { get; set; }
Property Value
- IComputeColor
The normal map.
ScaleAndBias
Gets or sets a value indicating whether to scale by (2,2) and offset by (-1,-1) the normal map.
[DataMember(20)]
[Display("Scale & Offset", null)]
public bool ScaleAndBias { get; set; }
Property Value
- bool
true
if scale and offset this normal map; otherwise,false
.
Methods
GenerateShader(MaterialGeneratorContext)
Generates the shader for the feature.
public override void GenerateShader(MaterialGeneratorContext context)
Parameters
context
MaterialGeneratorContextThe context.
GetStreams()
Gets the streams used by a material
public IEnumerable<MaterialStreamDescriptor> GetStreams()
Returns
- IEnumerable<MaterialStreamDescriptor>
IEnumerable<MaterialStream>.