Stride manual
These pages contain information about how to use Stride, an open-source C# game engine.

Improve this documentation
The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or report it on our GitHub repository.
To edit any page of this manual, click the Edit this page link at the bottom.
Stride community toolkit
Check out the community toolkit documentation for additional code utilities and instructions for creating code-only projects.
Documentation changelog
For a full list of changes, read the Github release notes.
Recent updates
- General
- Updated header sizes and margins for better readability
- Manual
- Rewritten Platforms - Overhauled the platforms section
- Rewritten Graphics — Graphics API - Updated page and added new information for Stride 4.4
- New Get Started — Stride CLI - New page for the Stride CLI tool
- New Project — Native AOT - New page for building games with Native AOT
- New Linux — Install the editor using Wine - New guide for setting up Game Studio on Linux with Wine/Proton
- New Troubleshooting — Solution contains packages with vulnerabilities - New troubleshooting page for vulnerable nuget packages warnings.
- Updated Physics - Characters - Updated page based on changes introduced in 4.4
- Updated Install and update - Update Stride - Updated instructions and added a guide for reverting updates
- Updated Install and update - Manage Versions - Added information for Stride CLI
- Updated Get Started — Create a project - Added information on how to create a project without Game Studio
- Updated Get Started — Stride Extension - Updated description and added information about differences between VS and VSCode extensions
- Updated Graphics — Sprite font - Added example for creating sprite fonts from system fonts
- Contributing
- New Contribute to the engine — Architecture - New architecture documentation, that is automatically copied from the main engine repository
- Updated Ways to contribute - Simplified information
- Updated Core team - Updated list style and added new contributors
- Community resources
- Updated Games and demos - Added Dysector and Pistonica
- Updated Embedding and integration - New project example for embedding in WPF
- Updated Networking - Added StrideNet and StrideRiptideInterpolation
- Updated UI - Added a new Avalonia UI integration library
Previous updates
- Manual
- Rewritten Get Started - Section rewritten
- New Install and update - New install and update section
- New Stride for Godot developers - New guide for people coming from Godot
- New Project - New project section
- Updated Scripts — Types of script - Updated types of script and created sub-pages for each script type
- Contributing
- Updated Contribute to the engine — Bug bounties - Clarified a couple of points
- Community resources
- Updated Games and demos - Improved the list of released games