Class AngularMotorConstraintComponent
- Namespace
 - Stride.BepuPhysics.Constraints
 
- Assembly
 - Stride.BepuPhysics.dll
 
[DataContract("AngularMotorConstraint")]
[DefaultEntityComponentProcessor(typeof(ConstraintProcessor), ExecutionMode = ExecutionMode.Runtime)]
[ComponentCategory("Physics - Bepu Constraint")]
public sealed class AngularMotorConstraintComponent : TwoBodyConstraintComponent<AngularMotor>, IIdentifiable, ITwoBody, IMotor
  - Inheritance
 - 
      objectConstraintComponent<AngularMotor>TwoBodyConstraintComponent<AngularMotor>AngularMotorConstraintComponent
 
- Implements
 
- Inherited Members
 
Constructors
AngularMotorConstraintComponent()
public AngularMotorConstraintComponent()
  Properties
MotorDamping
Mass-scaled damping constant, How rigid the constraint is.
public float MotorDamping { get; set; }
  Property Value
Remarks
If you want to simulate a viscous damping coefficient of D with an object of mass M, set this damping value to D / M.
MotorMaximumForce
Maximum amount of force the motor can apply in one unit of time.
public float MotorMaximumForce { get; set; }
  Property Value
TargetVelocityLocalA
public Vector3 TargetVelocityLocalA { get; set; }