Class LightPointShadowMapRendererParaboloid
Renders omnidirectional shadow maps using paraboloid shadow maps
public class LightPointShadowMapRendererParaboloid : LightShadowMapRendererBase, ILightShadowMapRenderer, ILightShadowRenderer
- Inheritance
-
LightPointShadowMapRendererParaboloid
- Implements
- Inherited Members
Constructors
LightPointShadowMapRendererParaboloid()
public LightPointShadowMapRendererParaboloid()
Fields
shadowMaps
protected PoolListStruct<LightPointShadowMapRendererParaboloid.ShadowMapTexture> shadowMaps
Field Value
Methods
ApplyViewParameters(RenderDrawContext, ParameterCollection, LightShadowMapTexture)
public override void ApplyViewParameters(RenderDrawContext context, ParameterCollection parameters, LightShadowMapTexture shadowMapTexture)
Parameters
context
RenderDrawContextparameters
ParameterCollectionshadowMapTexture
LightShadowMapTexture
CanRenderLight(IDirectLight)
Test if this renderer can render this kind of light
public override bool CanRenderLight(IDirectLight light)
Parameters
light
IDirectLight
Returns
Collect(RenderContext, RenderView, LightShadowMapTexture)
public override void Collect(RenderContext context, RenderView sourceView, LightShadowMapTexture lightShadowMap)
Parameters
context
RenderContextsourceView
RenderViewlightShadowMap
LightShadowMapTexture
CreateShaderGroupData(LightShadowType)
public override ILightShadowMapShaderGroupData CreateShaderGroupData(LightShadowType shadowType)
Parameters
shadowType
LightShadowType
Returns
CreateShadowMapTexture(RenderView, RenderLight, IDirectLight, int)
public override LightShadowMapTexture CreateShadowMapTexture(RenderView renderView, RenderLight renderLight, IDirectLight light, int shadowMapSize)
Parameters
renderView
RenderViewrenderLight
RenderLightlight
IDirectLightshadowMapSize
int
Returns
Reset(RenderContext)
Reset the state of this instance before calling Render method multiple times for different shadow map textures. See remarks.
public override void Reset(RenderContext context)
Parameters
context
RenderContext
Remarks
This method allows the implementation to prepare some internal states before being rendered.