Namespace Stride.Rendering.Shadows
Classes
- LightDirectionalShadowMapRenderer
Renders a shadow map from a directional light.
- LightPointShadowMapRendererCubeMap
Renders omnidirectional shadow maps using a simulated cubemap inside of the shadow map atlas
- LightPointShadowMapRendererParaboloid
Renders omnidirectional shadow maps using paraboloid shadow maps
- LightShadowMapRendererBase
Base class for shadow map renderers
- LightShadowMapShaderGroupDataBase
Provides basic functionality for shadow map shader groups with a single shader source and a filter based on the LightShadowType
- LightShadowMapTexture
An allocated shadow map texture associated to a light.
- LightSpotShadowMapRenderer
Renders a shadow map from a directional light.
- ShadowMapAtlasTexture
An atlas of shadow maps.
- ShadowMapKeys
Keys used for shadow mapping.
- ShadowMapRenderView
A view used to render a shadow map to a LightShadowMapTexture
- ShadowMapRenderer
Handles rendering of shadow map casters.
Interfaces
- ILightShadowMapRenderer
Interface to render a shadow map.
- ILightShadowRenderer
Interface to render shadows
- IShadowMapRenderer
Render shadow maps; should be set on ShadowMapRenderer.